#ifndef PROJECTILE_H
#define PROJECTILE_H

class Projectile{
public:
	Projectile();
	Projectile(float angle, float x, float z);
	~Projectile(){}
	void Shoot();
	bool BoundaryCollision();
	void ResetPosition();
	void Set(float ang, float x, float z);
	float GetXPosition();
	float GetZPosition();

private:
	float angle;
	float xTranslation;
	float zTranslation;

	float someX;
	float someZ;

	int numTiles;
};

#endif